This is indeed something easy to get wrong. Also this misconception is very widespread, so it's good to debunk it.
Really cool procedural environment generation.
Looks like a nice model to produce 3D assets. Should speed up a bit the work of artists for producing background elements, I guess there will be manual adjustments needed in the end still.
Very nice deep dive into a post-processing shader to create a painted scene effect.
Ever wondered how to simulate 3D from 2D based primitives? Here is a nice experiment explaining how to approach it.
Looks like a very interesting Python library to build interactive 3d visualizations.
A nice list of the techniques used to render shadows in games.
Funny short video, I guess it has also some tutorial value to know what you can do with Blender? (and no, you can't break the fourth wall with it)
Very neat technique for global illumination. Very effective but still has some issues.
Very neat shader for a procedural earth simulation. The breakdown is interesting covering the tricks being used in this shader.
Good collection of techniques to procedurally generating scene assets.
Interesting dive into the experience of writing a small Vulkan engine (almost) from scratch.
The difficult path for Vulkan. The data obviously is biased since it includes games and most of them are still targeting Windows and so DirectX. I'd be curious to see something similar excluding games (and so focusing on medical, industrial etc.).
Very cool BSDF. Should lead to better diffraction rendering in real-time 3D.
Good demonstration of what you can do with WebGL nowadays.
Another great resource for nice models and textures for your 3D needs.
Interesting approach to have a ray tracer which doesn't quite follow physics for artistic purposes.
Funny side project. This shows well many of the challenges one should expect when working on mixed reality projects. It's also nice to see how the ecosystem matured for such features in the browser.
Interesting history behind the company which was instrumental in pushing computer graphics forward during its time.
Interesting walk through of a shader to compute reflections in a scene.