Long and good walkthrough on how to render nice clouds in real time.
It's not that silly. It can come in useful in some cases, for artistic or debug reasons.
Looks like a nice resource to get started with graphics and 3D.
Nice to see another game engine go the Free Software route. This one is particularly feature packed.
Looks like a neat software library for procedural geometry.
Struggling to understand tangent space and normal maps? This post does a good job to explain where this comes from.
It's just impressive what we can achieve with instanced rendering. Even the mobile web browsers support it nowadays.
Clearly a big step in Blender history. I wish them success through this transition. Blender is a very important and influential product in its space.
Very interesting exploration of the various types of blurs used in games and GUIs. Starting simple then building up all the way to the Dual Kawase Blur... and a bit beyond.
Nice deep dive into the theory behind PBR approaches.
OK, the concept if really mind bending. The tech behind it is really interesting.
Looks like an interesting game engine. Didn't know about its existence.
Nice tutorial for rendering water. It gets more complex from there but this one is doing quite a lot already.
Interesting stuff. This should ease greatly sharing code between shaders and the host application, especially for data specification which is easy to get wrong.
Wow, very smart approach to solve discontinuity issues when quads are turned into triangles.
This is indeed something easy to get wrong. Also this misconception is very widespread, so it's good to debunk it.
Really cool procedural environment generation.
Looks like a nice model to produce 3D assets. Should speed up a bit the work of artists for producing background elements, I guess there will be manual adjustments needed in the end still.
Very nice deep dive into a post-processing shader to create a painted scene effect.
Ever wondered how to simulate 3D from 2D based primitives? Here is a nice experiment explaining how to approach it.