This is a stupid move on Unity's part... they're built on LGPL but ban others in their store to have LGPL dependencies. Shame on them. Good move from Videolabs though, wish them lots of success.
Wonder how to implement such real-time simulations? This is a good summary of all the math involved. Also comes with code snippets and demos.
Another nice introduction to raymarching. I still find this a very interesting rendering approach. It's really cool what you can do with those Signed Distance Fields functions.
Good news for the Godot Engine. Let's see where this goes in the coming years.
Very cool simplified simulator. Gives a good idea of how this roughly works.
Very nice collection of tidbits of information for the main topics in computer graphics. A good way to get started or refresh the basics.
I keep being baffled at how the right type of noise can really make a difference in the rendering of some effects.
Yet another very impressive release for Blender. This is really one of the best in its class.
Nice to see the latest edition also available online. This is an excellent resource to get into PBR.
Wanna get started playing with shaders? This is a neat into leading to a blob made of metaballs.
Nice to see Amazon Lumberyard getting a new life. It's really feature packed.
Nice notes breaking down how to simulate fluids. Easily translates to GPU computation too.
Very interesting computational geometry tricks. You can make interesting shapes out of this.
Interesting connector, I didn't know about this one.
Very clever tricks for a performant little engine.
Unsurprisingly after people massively converged to two main closed source engines for their games, they start to be massively screwed over. Maybe it's time for them to finally turn to Free Software alternatives?
The level of details these techniques are giving now... this is very impressive.
Nice introduction to domain repetitions. A fascinating concept (IMHO) very much used in procedurally generated content.
If you want to know more about how to use mirror balls to create environment maps, this is a good resource.
Interesting rewrite attempt. Gives nice information on the original code and the PSX architecture as well.