Funny side project. This shows well many of the challenges one should expect when working on mixed reality projects. It's also nice to see how the ecosystem matured for such features in the browser.
Interesting history behind the company which was instrumental in pushing computer graphics forward during its time.
Interesting walk through of a shader to compute reflections in a scene.
Looks like an interesting pipeline for multi-view stereo reconstruction.
Interesting exploration of what could be done in a 3D engine using plane-based geometric algebra (PGA). This brings in nice properties that matrices don't have. And the performance impact is apparently not as bad as one could have suspected. I definitely look more into it.
Ever wondered how look-up tables are used for graphics? This is a good summary. Shows quite a few use cases which can come in handy.
Looks like a nice list of resources to dive deeper with WebGPU
Looks like a really convenient web component to display 3D models on web pages.
This is a stupid move on Unity's part... they're built on LGPL but ban others in their store to have LGPL dependencies. Shame on them. Good move from Videolabs though, wish them lots of success.
Wonder how to implement such real-time simulations? This is a good summary of all the math involved. Also comes with code snippets and demos.
Another nice introduction to raymarching. I still find this a very interesting rendering approach. It's really cool what you can do with those Signed Distance Fields functions.
Good news for the Godot Engine. Let's see where this goes in the coming years.
Very cool simplified simulator. Gives a good idea of how this roughly works.
Very nice collection of tidbits of information for the main topics in computer graphics. A good way to get started or refresh the basics.
I keep being baffled at how the right type of noise can really make a difference in the rendering of some effects.
Yet another very impressive release for Blender. This is really one of the best in its class.
Nice to see the latest edition also available online. This is an excellent resource to get into PBR.
Wanna get started playing with shaders? This is a neat into leading to a blob made of metaballs.
Nice to see Amazon Lumberyard getting a new life. It's really feature packed.
Nice notes breaking down how to simulate fluids. Easily translates to GPU computation too.