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Picture Wall - 13 pics

Text rendering and effects using GPU-computed distances
Gamma correction on fragment shaders.
Implementing a foil sticker effect
Bilinear interpolation on a quadrilateral using Barycentric coordinates - AMD GPUOpen
Post-Processing Shaders as a Creative Medium - Maxime Heckel's Blog
About GPU Conditionals
On Crafting Painterly Shaders
Building Real-Time Global Illumination
DirectX Adopting SPIR-V as the Interchange Format of the Future
Simulating worlds on the GPU: Four billion years in four minutes
Occupancy explained
Painting with Math: A Gentle Study of Raymarching - Maxime Heckel's Blog
A Journey Into Shaders
Shaarli · The personal, minimalist, super fast, database-free, bookmarking service by the Shaarli community · Documentation
Fold Fold all Expand Expand all Are you sure you want to delete this link? Are you sure you want to delete this tag? The personal, minimalist, super fast, database-free, bookmarking service by the Shaarli community