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Picture Wall - 13 pics

Text rendering and effects using GPU-computed distances
Gamma correction on fragment shaders.
Implementing a foil sticker effect
Bilinear interpolation on a quadrilateral using Barycentric coordinates - AMD GPUOpen
Post-Processing Shaders as a Creative Medium - Maxime Heckel's Blog
About GPU Conditionals
On Crafting Painterly Shaders
Building Real-Time Global Illumination
DirectX Adopting SPIR-V as the Interchange Format of the Future
Simulating worlds on the GPU: Four billion years in four minutes
Occupancy explained
Painting with Math: A Gentle Study of Raymarching - Maxime Heckel's Blog
A Journey Into Shaders
Shaarli · The personal, minimalist, super-fast, database free, bookmarking service by the Shaarli community · Documentation
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