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Definitely fun research. Let's not be fooled though it also has practical use.
Ever wondered if we could solve the Fizz Buzz with a Fourier series? Trigonometry is magic.
That's an interesting approach. Early days on this one, it clearly requires further work but it seems like the proper path for math related problems.
Interesting stuff about the mathematics behind how embedding spaces work in LLMs.
Nice write up with very simple mathematics metaphors to easily understand algebraic types.
This checksum approach has interesting properties. Can come in handy when syncing.
Nice deep dive into the theory behind PBR approaches.
A little article about a different type of grids for strategy games. Some of the consequences are very interesting.
OK, the concept if really mind bending. The tech behind it is really interesting.
Nice explanation on the options for anti-aliasing when rendering using SDFs
I always find interesting how several math domains have similarities and bridges between them. Here it's about the ties between polynomials multiplications and convolution sums.
Nice explanation of everything you need to simulate to make a realistic car simulation in a game.
Good reminder of all the nice animations you can do with a few dots and a couple of simple equations.
Wow, very smart approach to solve discontinuity issues when quads are turned into triangles.
Interesting endeavor... this is nice to have an attempt at a formal definition with no axiom introduced.
A neat little introduction to an important field in computer science. Lambda calculus is often too little known but it has very important ramifications in several fields.
When you put the marketing claims aside, the limitations of those models become obvious. This is important, only finding the root cause of those limitations can give a chance to find a solution to then.
Really cool procedural environment generation.
Looks like we're still a long way from mathematical accuracy with the current generation of models. It made progress of course.
Interesting thread. I didn't know about this family of constants. Fun stuff.