Good exploration on how to make grid shaders. It's definitely not a simple problem.
Fascinating story about the little known Cantor big mistake. This also shows once more, that even though we like to put people on pedestals and look for a "lone genius" or a "hero", discoveries are always a process of several minds playing of each other.
Really fun thought experiment. What if we need truly unique IDs at universe scale? Several options are explored.
Wondering if blurs can really be reverted? There's some noise introduced but otherwise you can pretty much reconstruct the original.
Nice explanation of what Bloom filters are for and how they work.
Definitely fun research. Let's not be fooled though it also has practical use.
Ever wondered if we could solve the Fizz Buzz with a Fourier series? Trigonometry is magic.
That's an interesting approach. Early days on this one, it clearly requires further work but it seems like the proper path for math related problems.
Interesting stuff about the mathematics behind how embedding spaces work in LLMs.
Nice write up with very simple mathematics metaphors to easily understand algebraic types.
This checksum approach has interesting properties. Can come in handy when syncing.
Nice deep dive into the theory behind PBR approaches.
A little article about a different type of grids for strategy games. Some of the consequences are very interesting.
OK, the concept if really mind bending. The tech behind it is really interesting.
Nice explanation on the options for anti-aliasing when rendering using SDFs
I always find interesting how several math domains have similarities and bridges between them. Here it's about the ties between polynomials multiplications and convolution sums.
Nice explanation of everything you need to simulate to make a realistic car simulation in a game.
Good reminder of all the nice animations you can do with a few dots and a couple of simple equations.
Wow, very smart approach to solve discontinuity issues when quads are turned into triangles.
Interesting endeavor... this is nice to have an attempt at a formal definition with no axiom introduced.