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Somewhat in-depth introduction to how GPUs work internally.
OK, this is actually a very big deal. I think it's the first AAA game 3D engine which gets open sourced. This could be very impactful to the industry.
After the denoiser of raytracing images from Nvidia, here is a neural network approach from Intel to make game output photorealistic. Using the G-buffers as input is particularly clever.
Not that I needed to be convinced, but it's now becoming clear 3D engines are getting out of games to become more pervasive.
Interesting, I didn't know SQLite could have R-Tree indices. This can come in handy for three dimensions or geospatial problems.