Nice little article rehashing what it really means to have a non-euclidian geometry since the term has been unfortunately abused lately. Also gives a list of games to experience weird geometries.
Interesting dive into the implementation of a render graph system for a 3D engine.
Very interesting account of the techniques evaluated to reach real time global illumination in the Unreal Engine.
Let's hope we'll indeed see more indie game creators moving to Godot, it's a neat engine.
VLC is really going everywhere. Glad to see it in this new venue.
This sounds like it could be a game changer for some uses including robotics or XR. Will need to look at this deeper.
Looks like a very good resource about PBR.
Interesting introduction into WebGPU. Nice to see it's not quite Vulkan because some abstraction is needed in the browser (although, of course the approach is similar). There's also a couple of design choices which are welcome to improve portability.
Now let's hope it gets stable and widely supported soon.
Very interesting article about perspective. It touches upon human vision, painting, photography and 3D. In the in what we produce is mostly an artistic choice and it gets into interaction with how our brains interpret them.
Very good series about quaternions. Really helps to understand them better and go in depth.
As expected, realtime rendering is now getting extremely close to photorealistic.
Very very nice post. Explains from the basics how to build Bezier curves and patches but also Splines, B-splines, NURBS and Catmull-Clark subdivision surfaces. Talks about curvature, normals, etc. You name it.
Somewhat in-depth introduction to how GPUs work internally.
OK, this is actually a very big deal. I think it's the first AAA game 3D engine which gets open sourced. This could be very impactful to the industry.
After the denoiser of raytracing images from Nvidia, here is a neural network approach from Intel to make game output photorealistic. Using the G-buffers as input is particularly clever.
Not that I needed to be convinced, but it's now becoming clear 3D engines are getting out of games to become more pervasive.
Interesting, I didn't know SQLite could have R-Tree indices. This can come in handy for three dimensions or geospatial problems.