Looks like an interesting runtime. Seems to make it easy to create multiplayer 3D experiences. Maybe too easy to be true? I guess I need to find an excuse to test it.
A very neat 3D experiment in the browser. The 3D abilities in this context made a lot of progress lately.
This WebGPU framework is getting interesting. Definitely something to keep an eye on and evaluate for productive uses. Obviously requires WebGPU to be widely available before banking on it.
Excellent analysis and explanation of the stutter problem people experience with game engines. It's an artifact of the graphics pipeline becoming more asynchronous with no way to know when something is really displayed. Extra graphics APIs will be needed to solve this for real.
OK, this is really cool for all your realistic height map needs!
The latest Blender Open Movie. Again a very good one!
Nice resources to build physically based simulations. Quite a few topics to explore.
That looks like a nice even though a bit niche 3D model editor. I like this kind of style.
Nice little article rehashing what it really means to have a non-euclidian geometry since the term has been unfortunately abused lately. Also gives a list of games to experience weird geometries.
Interesting dive into the implementation of a render graph system for a 3D engine.
Very interesting account of the techniques evaluated to reach real time global illumination in the Unreal Engine.
Let's hope we'll indeed see more indie game creators moving to Godot, it's a neat engine.
VLC is really going everywhere. Glad to see it in this new venue.
This sounds like it could be a game changer for some uses including robotics or XR. Will need to look at this deeper.
Looks like a very good resource about PBR.
Interesting introduction into WebGPU. Nice to see it's not quite Vulkan because some abstraction is needed in the browser (although, of course the approach is similar). There's also a couple of design choices which are welcome to improve portability.
Now let's hope it gets stable and widely supported soon.
Very interesting article about perspective. It touches upon human vision, painting, photography and 3D. In the in what we produce is mostly an artistic choice and it gets into interaction with how our brains interpret them.
Very good series about quaternions. Really helps to understand them better and go in depth.
As expected, realtime rendering is now getting extremely close to photorealistic.
Very very nice post. Explains from the basics how to build Bezier curves and patches but also Splines, B-splines, NURBS and Catmull-Clark subdivision surfaces. Talks about curvature, normals, etc. You name it.