Nice little article rehashing what it really means to have a non-euclidian geometry since the term has been unfortunately abused lately. Also gives a list of games to experience weird geometries.
Useful list of gotchas if you need to dabble in linear algebra. You gotta love those floats.
Good refresher about linear algebra. I see it so underused in projects that really we need good resources to embark people into using linear algebra more.
Now this is a really neat way to explain how floats work and how you loose precision. Definitely a good trick I should keep in mind when I have to talk about them, it's always been a chore to explain them.
Very good series about quaternions. Really helps to understand them better and go in depth.
Very very nice post. Explains from the basics how to build Bezier curves and patches but also Splines, B-splines, NURBS and Catmull-Clark subdivision surfaces. Talks about curvature, normals, etc. You name it.