Clearly the UI design matters quite a bit in term of how addictive all those social network systems are. The alternative proposed here is interesting, I wish it'd be more widely implemented.
Plenty of good advises for dealing with text in interfaces. It's a bit too much focused on phone and watch for my taste glancing over challenges specific to larger form factors. Still this can be useful to keep in mind.
Very nice set of rules. They are very simple to apply individually. The art is in respecting it all of course.
Indeed, quite a lot of spinners and progress bars are not tied to anything meaningful. This definitely creates uncertainty from the user perspective.
Excellent response to an article full of misconceptions about the Agile approaches. This turns in a good summary of cargo cult agile we see in the wild and the original intent. I especially like how it points out approaches to properly integrate UX as well.
Not very scientific, but indeed thought provoking and taps into safety considerations.
A bit old but interesting finding. Kind of confirms my own view about it: it's best when everyone (not just designers) can interact with the users of the system you're building.
Since I regularly Figma at customer's I really hope this will boost adoption on Penpot. A good open alternative you can even self-host.
An excellent reminder that usability wise, high-tech is not always the best path. It's good to also evaluate low-tech options at every turn. This is important to know the pros and cons of all the options you can pick.
There's also an interesting point in there about how those more constrained technologies in fact force and help designers to focus on the most important user features.