Another good tutorial about global illumination. Make sure to read part 2 as well.
Looks like an interesting tool to have in the box for 2D effects on the web.
Very neat shader for a procedural earth simulation. The breakdown is interesting covering the tricks being used in this shader.
Good collection of techniques to procedurally generating scene assets.
Still not perfect, but that's an interesting development.
Funny experiment playing with the frequency domain and the spatial domain of an image. This gives unintuitive results for sure.
A nice list of little tricks to improve the image quality of your renders.
A deep dive in the properties of exponential smoothing for animations. It's often overlooked.
Fascinating trick in 2d graphics. Not really useful nowadays, but interesting.
Ever wondered how look-up tables are used for graphics? This is a good summary. Shows quite a few use cases which can come in handy.
Exploration of the causes of color banding and how to work around them.
Very nice collection of tidbits of information for the main topics in computer graphics. A good way to get started or refresh the basics.
I keep being baffled at how the right type of noise can really make a difference in the rendering of some effects.
This is an important project, they're starting a crowdfunding. Time to give back!
I guess this will end up being a popular plugin for Krita.
This is a nice trick when converting colors.
Nice to see the latest edition also available online. This is an excellent resource to get into PBR.
Good introduction and advocacy for transform matrices. I often see people struggling with them but they're definitely worth mastering.
Nice notes breaking down how to simulate fluids. Easily translates to GPU computation too.
Understanding the Wayland protocol by going all the way back to what's going on with the domain socket. Can serve as a nice introduction.