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Somehow this is funny that it works at all. With the advent of SPIR-V we're clearly seeing more experiments in the shading languages space.
Good reminder of all the nice animations you can do with a few dots and a couple of simple equations.
Very nice deep dive into the reasoning behind a wavy gradient effect. It shows the best effect have several layers of refinements and tricks. Each trick is explained separately nicely, this is a good read.
Nice tutorial for rendering water. It gets more complex from there but this one is doing quite a lot already.
Interesting stuff. This should ease greatly sharing code between shaders and the host application, especially for data specification which is easy to get wrong.
Wow, very smart approach to solve discontinuity issues when quads are turned into triangles.
Really nice in depth post. Everything you ever wanted to know about antialiasing but didn't dare asking.
Very nice deep dive into a post-processing shader to create a painted scene effect.
Ever wondered how to simulate 3D from 2D based primitives? Here is a nice experiment explaining how to approach it.
A nice list of the techniques used to render shadows in games.
Nice graphic tricks when the hardware was harder to work with. It's amazing how much we could fit back then out of sheer motivation.
Another good tutorial about global illumination. Make sure to read part 2 as well.
Looks like an interesting tool to have in the box for 2D effects on the web.
Very neat shader for a procedural earth simulation. The breakdown is interesting covering the tricks being used in this shader.
Good collection of techniques to procedurally generating scene assets.
Still not perfect, but that's an interesting development.
Funny experiment playing with the frequency domain and the spatial domain of an image. This gives unintuitive results for sure.
A nice list of little tricks to improve the image quality of your renders.
A deep dive in the properties of exponential smoothing for animations. It's often overlooked.
Fascinating trick in 2d graphics. Not really useful nowadays, but interesting.