Daily Shaarli
July 24, 2026
Funny, I was using that exact same term recently: "brute-force driven development". It describes fairly well how the harnesses work.
Wondering how the graphics pipeline works for 3D rendering? This is a nice lecture on how to implement a purely software one. If gives a good idea of what needs to happen.
Nice post on how to approach problems suitable for SIMD.
Quite a few nice Postgres tips. The first ones are rather basics the less common tips are toward the end. Could have a few more details at times, but that's a good starting point.
Looks like a nice improvement over std::unique_ptr for managing pimpl indeed. Really interesting stuff coming in C++26.