Daily Shaarli

All links of one day in a single page.

October 16, 2025

Gamma correction on fragment shaders.
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Wonder what is gamma correction and why it's needed? This is a nice and short explanation.

No Silver Bullets: Why Understanding Software Cycle Time is Messy, Not Magic

Interesting stuff, very rich I think I'll have to get back to it. This gives good clues and ideas of metrics to look at when evaluating teams output. Some of the findings confirm hunches which is welcome. It also shows that measuring productivity keeps being a messy business, there are so many factors influencing it in some way.