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Very fun an impressive experiment of making a Wayland compositor rendering in the terminal with surprising refinements. Now it feels totally useless too of course.
Very interesting exploration of the various types of blurs used in games and GUIs. Starting simple then building up all the way to the Dual Kawase Blur... and a bit beyond.
Beautifully crafted post. So much of it is true as well, having several modalities available is better for interactions. We've been loosing this overtime, it's time to reintroduce it... there's so much to do in the HMI space.
A good list to design HTML forms. The bar is indeed high and there's value in simplicity.
Very long read but will be an essential resource to have a fine understanding of text rendering in its current form.
Nice reminder that even though we try to make things simpler to understand to people, there is a point where we can go too far.
Interesting discussion about UI density. What are we talking about? Is there value to is? Which aspects of a UI are impacting it? The conclusion makes it all very clear.
Neat article about colorspaces. Definitely worth reading if you're curious about the topic. It also has interactive bits to ease the understanding.
Confused about which UI frameworks are used in Windows? Here is the list in chronological order.
This introduced lack on consistency and predictability in how you can interact with a GUI component is a problem, this will also reduce accessibility. There was value in this "tradition" of the square checkbox vs round radio button.
Some things we tend to not notice... the scroll bars need a way to be brought back and to be large for better accessibility.
Think of the typography and fonts if you don't want to have text jumping around in your GUI.
Good reminder that we have no idea of the window size the user will have. It's in the context of web frontends here, but really it applies to desktop applications as well (we have a bit more control on the minimal size there but that's it).
This is currently a real zoo. I knew about a few of them but not that many. I guess it will slowly converge toward a few major options.
Plenty of good advises for dealing with text in interfaces. It's a bit too much focused on phone and watch for my taste glancing over challenges specific to larger form factors. Still this can be useful to keep in mind.
Very nice milestone and interesting tech for sure. Congrats to them!
Very nice set of rules. They are very simple to apply individually. The art is in respecting it all of course.
Indeed, quite a lot of spinners and progress bars are not tied to anything meaningful. This definitely creates uncertainty from the user perspective.
Very interesting musing about the UX divide between GUI and CLI/text and how this could be approached to have both interacting better.
Nice summary of the various blending modes you can use in graphics. Well done.