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Don't trust the title, it misrepresent the content in my opinion. Still the interview in interesting, it shows quite well all the effort Valve is pouring into the Free Software ecosystem.
Clearly something is brewing right now. We're seeing more and more people successfully switching.
Early days, we'll need to see the pricing and reviews. I'm obviously excited to see KDE going in even more consumer devices by default. Let's hope it sells even better than the Steam Deck.
Or why competitive multiplayer games which anti-cheat probably will never make it to Linux. I'm not into this kind of games but this is an interesting piece on comparing the differences between the Linux and Windows kernels. It also show that with some care from the game developers, those anti-cheats might not be necessary in the first place.
Looks like Linux is now the best operating system for gaming on the go.
It's funny how old games can still have a cult following. It's unlikely to stop too... That's the good thing about limited lock in. Self hostable private servers, ability to play offline, tools to produce mods... They all contribute to such very long term successes.
Definitely a funny hack. Not usable for compute workloads though.
Happy birthday indeed. Was an excellent and culturally relevant game.
Interesting little tricks to create music and sound variations to guide the user.
Good news for the Godot Engine. Let's see where this goes in the coming years.
Nice to see Amazon Lumberyard getting a new life. It's really feature packed.
Unsurprisingly after people massively converged to two main closed source engines for their games, they start to be massively screwed over. Maybe it's time for them to finally turn to Free Software alternatives?
Interesting conservation work. Video games being part of our culture, especially indie ones, it's important for such work to happen and be funded.
Interesting rewrite attempt. Gives nice information on the original code and the PSX architecture as well.
A bit C++ and game engine focused (to be expected since this is were this kind of techniques originate from), bit very good explanation on how to have packed layouts for your objects and reduce pressure on memory allocation for data intensive tasks.
Looks like nice projects. After all these years I'm still amazed at what people manage to achieve in their spare time when they get together to solve a problem.
This is a huge release. Lots of very strong and needed feature to be a competitive engine. Congrats!
Interesting new compression format around the corner. Might turn out useful in some cases. I could definitely have used it last year for a test harness with very large reference data (so no, not gaming).
Alright, that's an impressive set of tools they created to build their games. Lots of efforts went into this, very inspiring.
Very interesting article. The medieval pig is totally not like we imagined, both on how it looked or how it behaved.