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Looks like a nice tool for real-time collaboration on files.
Another way to approach Architecture Decision Records. A different format to try to foster a more collaborative approach.
Excellent introduction to sync engines and how they work. The concept is indeed coming from the gaming industry and we see it more in web applications nowadays due to the user demands for working offline and real time collaboration.
This could be a game changer to collaborative editing. Clearly a good competitor to CRDTs, should make it easier to build such features without a central server.
Maybe a bit heavy handed in the way it is presented in this piece. Still, constant brainstorming can get in the way of true focus or getting in the zone. This is definitely needed for some problems.
Long and nice article about collaborative editing algorithms and their implementation. The problem space is tough, benchmarking is hard, profiling as well and optimizing even more so. Very thorough.