Or why I'm still on the fence regarding async/await. It's rarely the panacea we pretend it to be.
Nice trick for numbers formatting as strings in Python.
A bit dated perhaps, and yet most of the lessons in here are still valid. If performance and parallelism matter, you better keep an eye on how the cache is used.
Interesting advanced features of GraalVM to better manage the memory of complex Java programs.
An honest attempt at "vibe coding"... but once again the conclusion is "when it grows to non-trivial size, I'm glad my experience allowed me to finish the thing myself".
Both TDD and design docs complete each other well indeed. They just don't focus on the same activities in the project. That said, both later provide important insights on all the decisions taken to produce some code.
If you expected another outcome on the average developer job from the LLM craze... you likely didn't pay attention enough.
Another example of attack vectors emerging with adding more and more LLM agents in the development process.
Not only the tools have ethical issues, but the producers just pretend "we'll solve it later". A bunch of empty promises.
LLMs are indeed not neutral. There's a bunch of ethical concerns on which you don't have control when you use them.
A library bringing the mixins concept to C++.
Even if you do use mocks to isolate your tests, at least don't nest them.
A funny way to illustrate the principles behind the SOLID acronym.
Are we surprised they'll keep processing personal information as much as possible? Not really no...
Nice little satire, we could easily imagine some CEOs writing this kind of memo.
Nice explanation of everything you need to simulate to make a realistic car simulation in a game.
A good reminder that writing CUPS printer drivers doesn't have to be complicated.
For studying it makes sense. But don't shun other's work away only because of trust or ego issues.
It's funny how old games can still have a cult following. It's unlikely to stop too... That's the good thing about limited lock in. Self hostable private servers, ability to play offline, tools to produce mods... They all contribute to such very long term successes.
Interesting research, this gives a few hints at building tools to ensure some more transparency at the ideologies pushed by models. They're not unbiased, that much we know, characterising the biases are thus important.