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This is in the context of a game, but from my experience in other domains... this is definitely why you want Linux users when you make a product. Might not generate a lots of sales but the signal/noise ratio in the bug reports is just great.
It's a very nice paper on spreadsheets and how we use them. It got enough history in it to make me tick (goes back all the way to the 1300s!). Also it's well balanced, it's not just about blindly blaming tools but looks at their shortcomings but also how we often use the wrong tool for the task... and then end up managing data and knowledge really badly.
Very interesting exploration on software engineering "facts" and what we can really do to increase quality. Unsurprisingly caring for the people seems to be the top factor.
AST tooling is great for porting code and code quality checks. Here are a couple of examples in python.
Overall good piece about how to make quality software. That being said the whole section about "Hire the Best Engineers You Can" should be read with caution... it clearly starts from the "10x coder" fallacy, it's not true and suddenly completely ignores the project context.