Some good point in there. For sure you don't want to animate everything.
A nice git trick, there are options between the global .gitignore file and the local ones in the repository.
This is not an easy case, even with the support of PyO3. This short article gives a nice blueprint to share a reference between Rust and Python.
Nice bag of tricks for better Rust performance at low level. The compiler is indeed helping quite a bit here.
Very interesting exploration of the various types of blurs used in games and GUIs. Starting simple then building up all the way to the Dual Kawase Blur... and a bit beyond.
Interesting point of view. We point to China's system, but it's of course already in Western countries too... we just like to lie about it.
This is indeed a welcome improvement in my opinion. It's nice to get a glimpse of the process of adding such features in Rust.
Nice effect, well explained with a shader implementation.
This is indeed a nice trick. There are ways without XSLT, it might even be less painful.
This is quite a rant. Now I admit I'm not in love with passkeys and this piece shows quite well a lot of arguments against them.
Its use cases are indeed limited. It's a success for network IO. For everything else, the free threading might be the path forward once it stabilizes.
Nice deep dive into the theory behind PBR approaches.
Interesting point, let's not forget those devices indeed don't give us enough access to run whatever operating system you want on them.
Interesting trend in the CPU space. We're getting more simultaneous instructions with the passing generations.
We got this nice feature a while ago now. It deserved to be used more, and it keeps improving.
Nice chapter to better understand Rust dyn traits (also called trait objects).
This is a widespread syndrome. It's not only in our industry of course but has real consequences in terms of leadership.
Yes, this one feature in the standard doesn't seem to reap much benefits... It's sad that it got there.
Databases do improve and provide more "cache like" features, but such caches are still needed for the time being.
A good reminder to use std::exchange more. Years after it's been introduced it's clearly still underused.