Very neat shader for a procedural earth simulation. The breakdown is interesting covering the tricks being used in this shader.
Apparently this needs to be spelled out for browser providers to understand this needs to go.
This is an interesting framing of the question. We often talk about the scope, but how thorough are we when handling it? Should we even be that thorough? Might make some of the trade offs more explicit.
Good collection of techniques to procedurally generating scene assets.
Interesting experiment showing that BLOBs in a database can be a good alternative to individual files on a filesystem in some contexts.
Looks like a good online reference resource if you need to make your own modules.
It's nice to see progress coming to lifetime checks in C++ compilers.
Oh fancy! I didn't know this git log parameter. Definitely useful.
Interesting article about what's coming for the branch predictor in the Zen 5 architecture from AMD.
Nice little utility for Python programming. Helps to introspect on the spot.
Definitely not as fashionable as the kubernetes craze. This gives very interesting properties that multi-tenant applications can't really provide. The article is nice as it lays out properly the pros and cons, helps make the choice depending on the context.
Interesting concept of task relevant maturity. I should probably take it more into account myself.
A reminder that Secure Boot is worth nothing if the device makers don't manage cryptographic keys properly...
Interesting comparisons, some of it was a bit unexpected to me. I didn't expect SSHFS to be that OK.
Interesting story. This is getting harder to hire for remote positions I guess.
More discussion about models collapse. The provenance of data will become a crucial factor to our ability to train further models.
Still not perfect, but that's an interesting development.
Content creators are clearly annoyed at the lack of consent. The more technical ones are trying to take the matter in their own hands.
Make sure to read also part 2. You'd expect critical infrastructure like this to not be exposed over the Internet, and to be properly protected...
There's a good reason to have it in the standard. As mentioned in this post it can help with std::variant.