A bit US centric at times, but there are some more generally applicable advices in this piece. This can help you navigate in the time of a company reorganization (not always called out as such).
Interesting walk through of a shader to compute reflections in a scene.
Very interesting insights from someone who's been practicing this trade for a long time. I agree with most of it, it's inspiring.
Definitely this. The difference between a well performing team and one delivering subpar software is the basics of our trade. Minding your data models, your architectures and the engineering practices will get you a long way.
Excellent piece from Herb Sutter once again. This is a very well balanced view about language safety and how far C++ could go in this direction. This is a nice call to action, would like to see quite some of that happen.
Very interesting trick! I didn't know you could use NVME over TCP. This is indeed perfect for cloning a laptop. This sounds slow but this is the kind of things you can run over night.
This is nice to see a new benchmark being published. This seems to follow real life scenarios. We can expect browser engines performance to increase.
Looks like an interesting Git user interface. I'll take it out for a spin.
Definitely this. The distinction between stories and tasks is an important one. Don't confuse them.
Fascinating trick in 2d graphics. Not really useful nowadays, but interesting.
A good explanation of the S3 pros and cons.
Neat early experiments on query OSM for nearest potential point of interests and of geolocation support in ActivityPub implementations.
Good explanations on how HEAD works in git and what it means. It's indeed one of those terms where the consistency isn't great in git.
There's some truth to this. Shorter optimized iterations with no good learning opportunities lead to busy work.
Interesting how feeling stupid can actually push you toward good engineering practices, isn't it?
Very nice documentary about the creation of Lemmings. It's especially incredible what you can do with a bunch of pixels. This is a lesson in minimalism. And to think it was initially rejected by publishers... This is a fascinating story through and through with a lot of (sometimes surprising) ramifications.
Interesting thinking about constraints and their rough classification as restrictive or enabling. I also liked how they're tied to complexity.
Looks like an interesting pipeline for multi-view stereo reconstruction.
Another nice review for Plasma 6. Looks like it's getting mostly very positive reviews. So glad!
Friendly reminder that the neural networks we use are very much artificial. They're also far from working like biological ones do.