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Definitely this! All systems are produced in a given context. The organisation and the people producing it are what matters most to get something of quality (or not).
This would probably be a good thing indeed. We'll see of the web culture will evolve next.
If you're wondering where emoticons and emojis are coming from, this is a nice little piece about that.
Nice little article to get an idea of the culture and art behind magic tricks.
Indeed it feels like the Rust community has a cultural problem around abstractions. In a way it feels similar to the one Java developed years ago. This can bring lots of complexity and obfuscation you don't want in your project.
A very long read but contains lots of insights. Goes from two very famous security related failure, to highlighting how a test first approach could have helped. It then finishes with a long section on how to foster a testing culture in an organisation.
This is really a funny idea. I admit I'm curious about what it contains.
Very nice article on the Wikipedia success. Or why being boring and the ultimate process pettiness became the crucial part of the formula. This community really developed a fascinating culture which so far resists to mounting political pressure... But will the editors morale hold?
This is already an old article now. Still the core of it still rings true. The optimistic note at the end of it didn't come to pass though.
A good way to frame the possible models for your organization regarding remote work. The GitLab Handbook stays a very good resource regarding remote work, they really thought about it and documented their findings.
Indeed, it's not just about hiring people it's also about having a safe culture in the workplace.
Both approaches have their pros and cons of course. Whatever you pick, it has to start with a care for quality shared within the team.
I like this article. Indeed, focus on building organisations and teams where it's easy to do the right thing bit hard to fail. This is much better than obsessing over mythical 10x engineers.
Good reminder that professional translators aren't gone... on the contrary. There's so many things in languages that you can't handle with a machine.
Mistakes happen, but shrugging them off with blaming people or pushing them to be more careful is counter-productive. Instead, you want to find the organizational issues which made them possible in the first place.
A good piece so that the origin of the term doesn't get lost.
Nice piece. In an age where we're drowning in bad quality content, those who make something with care will shine. They need to be supported.
It's funny how old games can still have a cult following. It's unlikely to stop too... That's the good thing about limited lock in. Self hostable private servers, ability to play offline, tools to produce mods... They all contribute to such very long term successes.
This is a good rant, I liked it. Lots of very good points in there of course. Again: the area where it's useful is very narrow. I also nails down the consequences of a profession going full in with those tools.
You have to know which battles to pick. If you don't... This article shows well what will happen. And it'll indeed turn into a curse.